Gaming among immigrant youth: Experiences, Consequences and Regulation

The project investigates how non-western minority youth in Norway negotiate their identity and sense of beloning in and through gaming. The study employs an intersectional perspective to explore how identity categories such as gender, ethnicity and cultural belonging influence these youth's relationship to gaming. The study applies qualitative methodologies in which we explore the users' expectations to an experiences with gaming.  The aim is to gain insights into how this target group navigates the complex interactions where the local and global intersect. On the one hand, they navigate the gaming world based on their identities derived from the culture they orginate from but also on the other hand, they navigate the gaming world through "negative" identity from a Norwegian context as: "non-western", "non-Norwegian immigrants" and how these two meet.

I addition, we aim to investigate the user-patterns and everyday experiences of gaming as well as explore the regulatory mechanism surrounding gaming such: schools, friends, family and so on. The study is based within feminist and technological studies as well as migration theoretical tradition.

Start date:
End date:
Financed by:
Medietilsynet
Lotteri- og stiftelsestilsynet
Id:
6441
Project lead:
Forskar (permisjon)
Project staff:
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